Week 10
- Thanh Truong
- Nov 17, 2021
- 1 min read
The progress for this week has been fairly constant as a group, for the most part the group is on schedule with some a little ahead and others a little behind however the core implementations that we planned on are still present and somewhat close to where we expected them to be at this point. Most of the work was done alone during the week however some collaborations were made in terms of ideas on what elements of the levels need to be incorporated for ramping and storyline purposes. The plan going forward to the beta component of our game next week would be patching more bugs that we found and refining our existing AI and functions in our game. Additionally we are on pace to have three fully completed levels with an opening vignette for our game upon starting the first level. Ideally we would have the fourth level completed by the beta date but that is looking unlikely given our timeline, however elements of the game can be narrowed to keep the main flow of the game congruent. Lastly, as a team we discussed our plans for tomorrows lab to ensure everyone understood what needed to be done.
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